This script upgrades Maya’s auto projection method from a maximum of 12 planes to 31 planes. That is a projection plane at every 30°. This results in less distortion on the uvs. I mainly use this method as a starting point for mapping mechanical / hard surface objects where unfold uvs produces a less desirable result.

Current version: 1.1 (14 Sep 2008)
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This was the main reason for creating this script. I needed a method of quickly giving UVs an offset of 1. This is useful for temporarily moving UVs out of the way or for moving overlapping UVs out of the 0-1 range. Overlapping UVs can result in artifacts when baking textures (shadow maps, occlusion, 3d textures, normal maps). By moving them out of the 0-1 range they are not used by the baking process. With an offset of exactly 1 the textures on the UVs appear unchanged. 