texturing


8
Jun 11

Auto Mapping

This script upgrades Maya’s auto projection method from a maximum of 12 planes to 31 planes. That is a projection plane at every 30°. This results in less distortion on the uvs. I mainly use this method as a starting point for mapping mechanical / hard surface objects where unfold uvs produces a less desirable result.


Current version: 1.1 (14 Sep 2008)
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7
Jun 11

Xform UV

XformUV is a small sized UV editing tool with some very powerful functions.
Current version: 2.7.0 (3 Nov 2008)

Move

This was the main reason for creating this script. I needed a method of quickly giving UVs an offset of 1. This is useful for temporarily moving UVs out of the way or for moving overlapping UVs out of the 0-1 range. Overlapping UVs can result in artifacts when baking textures (shadow maps, occlusion, 3d textures, normal maps). By moving them out of the 0-1 range they are not used by the baking process. With an offset of exactly 1 the textures on the UVs appear unchanged. continue reading »


6
Jun 11

Align UV Shells

With this tool you can align your selected UV shells.

 

Current version: 1.0 (22 Jun 2008)
Note: This is script is now also included in the xformUV editor.
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6
Jun 11

Orient UV Shells

This script rotates each uv shell in your selection so that its bounding box is as small as possible. With most shells this results in a straight orientation.

Current version: 1.1.0, 22 Jun 2008.
Note: This is script is now also included in the xformUV editor.
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