mel scripts


8
Jun 11

Auto Mapping

This script upgrades Maya’s auto projection method from a maximum of 12 planes to 31 planes. That is a projection plane at every 30°. This results in less distortion on the uvs. I mainly use this method as a starting point for mapping mechanical / hard surface objects where unfold uvs produces a less desirable result.


Current version: 1.1 (14 Sep 2008)
continue reading »


8
Jun 11

Crease Slider

This script improves the workflow of making creases on smoothed polygon objects.

I wrote this script because I found Maya’s default workflow for creating creases a bit tedious. With this script you can directly enter a value. You can quickly apply the same value to other components. Interactive editing is still available with the slider. The window and slider can be resized. It supports creasing of polygon edges and vertices.


Current version: 1.0 (21 Aug 2008)
continue reading »


7
Jun 11

Xform UV

XformUV is a small sized UV editing tool with some very powerful functions.
Current version: 2.7.0 (3 Nov 2008)

Move

This was the main reason for creating this script. I needed a method of quickly giving UVs an offset of 1. This is useful for temporarily moving UVs out of the way or for moving overlapping UVs out of the 0-1 range. Overlapping UVs can result in artifacts when baking textures (shadow maps, occlusion, 3d textures, normal maps). By moving them out of the 0-1 range they are not used by the baking process. With an offset of exactly 1 the textures on the UVs appear unchanged. continue reading »


6
Jun 11

Align UV Shells

With this tool you can align your selected UV shells.

 

Current version: 1.0 (22 Jun 2008)
Note: This is script is now also included in the xformUV editor.
continue reading »


6
Jun 11

Orient UV Shells

This script rotates each uv shell in your selection so that its bounding box is as small as possible. With most shells this results in a straight orientation.

Current version: 1.1.0, 22 Jun 2008.
Note: This is script is now also included in the xformUV editor.
continue reading »


6
Jun 11

NumMove

With this tiny tool you can move objects and components. It is good for creating offsets or for temporarily moving parts out of the way. I find this tool of great use for spreading out parts when baking textures (normal maps, light maps).

Current version: 1.0 (6 Aug 2001)
continue reading »