Stefan David | 3d artist
It all started with set 367. Modeling and reading technical drawings at the age of five. He loved Lego. By the age of seven he was doing the technic boxes meant for twelve year olds. Thinking he was so smart he later enrolled in university to become an aerospace engineer. He was headed for a bright and promising future. Unfortunately at the faculty they gave him access to a CAD system where he learned 3d modeling. And he liked it.
To get his daily 3d fix he went to the school of Art, Media and Technology. There he joined up with fellow students and produced a demo game. This landed him his first job in the games industry in 1995.
Over the years Stefan has worked for several games and animation studios. He is said to be responsible for ruining the childhood of many children by designing the most annoying cat in Dutch history: Redcat. He has modeled a low poly version of David Hasselhoff’s perm and got his approval for it. He joined Rare Ltd and dared to eat his steak Medium there. He ate duck feet with the guys from Bungie. He finished first in this year’s great race to Großarl. He seems to respond better to Wamba than his real name. His real name contains 29 letters, not 11.
Skill Set
Modeling, texturing, rigging, rendering, scripting, creating workarounds, getting stuff to work, optimizing the production pipeline and emitting positive karma on machines.


This was the main reason for creating this script. I needed a method of quickly giving UVs an offset of 1. This is useful for temporarily moving UVs out of the way or for moving overlapping UVs out of the 0-1 range. Overlapping UVs can result in artifacts when baking textures (shadow maps, occlusion, 3d textures, normal maps). By moving them out of the 0-1 range they are not used by the baking process. With an offset of exactly 1 the textures on the UVs appear unchanged. 
